Feb 14, 2012 For Crusader Kings II on the PC, GameFAQs has 97 cheat codes and secrets. Sep 03, 2020 Cheats and console commands in Crusader Kings 3 will open up all sorts of potential for you in the game which you can exploit and take advantage of. These commands will make sure that you never run out of resources by manipulating the game’s code and offering players with unlimited things with which they can progress in the game. Its possible to change a religion like this type: religion catholic or pagan or smthelse i notice there is groups like religion baltic pagan = romuva Edited by psychltu, 2/13/2012 3:56:45 PM Page 2 of 13. First Page. Previous Page. Next Page. Last Page.
With over a million copies sold, Crusader Kings II is arguably one of the most successful titles from Paradox. Even though the game has a Linux and an OS X version, Crusader Kings 2 Cheat Engine hacks are more interested in the Microsoft Windows build since this is where the majority of the Cheat Engine tables thrive. Z transform table.
Since Crusader Kings 2 is a single player game, you don’t really have to worry about bans or anything when implementing any kind of cheats and hacks. Fallout 1 highlight items.
The first step would be grabbing your copy of Cheat Engine and familiarizing yourself with how the open cheat engine works. You will find our introductory guide to the engine quite useful.
Once you have the Cheat Engine up and running, launch your game and use the ALT+TAB command to bring up Cheat Engine. Go ahead and select the game’s .exe and load a specific cheat table to activate the cheat table effects.
Crusader Kings 2 Cheat Engine Features
Note that all the features in this cheat engine are inactive by default. To activate them, you will have to activate the accompanying scripts. Since the scripts use CE command assert, you will have issues if you run the table on the wrong game version or when you use the wrong CE. (its compatible with cheat engine 6.7 and above)
- Minimum Gold [1]
- Upgrade in 1 Day [2]
- Construction in 1 Day [2]
- Movement in 1 Day [2]
- God Mode [3]
- Morale [3]
- Damage (x16) [3]
- Siege [4]
- Super Ruler [1](*)
- Diplomacy (base) >= 70
- Martial (base) >= 70
- Stewardship (base) >= 70
- Intrigue (base) >= 70
- Learning (base) >= 70
- Fertility = 1
- Health = 9.9
- Prestige >= 100
- Piety >= 100
- Revolt Risk [5]
- Technology Level (user defined => max = 8) [7] (**)
- Decadence [8]
- Upgrade in 1 Day for Player’s Vassals
- Construction in 1 Day for Player’s Vassals
- Change Culture of a County [9]
- Change Religion of a County [A]
- Ajust Pointer to Perk[X] [B]
- Minimum Army Troop Size (86) (new v8.0)
- Minimum Holding Troop Size (166) (new v8.0)
Other Pointers in the Cheat Table
- [1] Activated when in main screen (Minimum value = 66000);
- [2] Activated between turns;
- [3] Activated during Normal Battle or Assault
- [4] Activated as soon as you select a province during a siege (by you)
- [5] Activated when looking at a province’s capital
- [7] Activated on the Technology Screen; (demesne: only the current province is affected/ Realm: all player’s provinces are affected)
- [8] Decadence will not increase;
- [9] Activated when selecting a County of the human player;
- [A] Activated when selecting a County of the human player;
- [B] Activated when selecting a Character and also for human player;
- (*) Once activated there is no more coming back. Turn it ON, check the ruler. And then turn it OFF to avoid problem when the ruler changes age.;
- (**) Change the value to 1, then 2, and so on (in this way you will see what tech is available for each level)
Using the Cheat Table to Change Character Age
- One year = 365 days * 24 hours => 8760 hours
- Suppose Current is 15-Sep-1066 => 53144328
- For 50 years = 50 * 8760 => 438000 hours
- Born date = Cur. date – 438080 => 52706328
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Crusader Kings 2 Console Commands
If you don’t want to bring out cheat engine and meddle with the scripts, you can still make your crusading more fun by using the Crusader Kings 2 Console Commands. To activate the console, press the tilde (~) on your keyboard.
Code | Effect |
---|---|
cash | 5000 gold |
piety | 5000 piety |
prestige | 5000 prestige |
age | Add or subtract a character's age |
add_learning | Add or subtract a character's learning |
add_martial | Add or subtract a character's martial |
add_stewardship | Add or subtract a character's stewardship |
add_intrigue | Add or subtract a character's stewardship |
add_diplomacy | Add or subtract a charcter's diplomacy |
add_trait [trait name] [ID] | Adds trait to character |
neg_diplo | allows sending diplomacy that will be rejected |
observe | Causes you to become an observer, putting you under AI control. |
culture | Change your characters culture |
religon | Change your religion |
clear | clears the console screen |
fow | disables/enables fog of war |
claim {title} {char-id} | gives character a claim on selected title |
give_title {title} {char-id} | gives the title to the character |
give_title c_countyname | Grants character selected title: 'b' for barony, 'c' for county, 'd' for duchy, 'k' for kingdom, 'e' for empire, b_dyn_founding char-id for patricians |
pollinate female char-id male char-id | Impregnates female character by male character |
event 450 female char id | Initiates mistress event between female courtier and male liege |
kill (character ID) | kills the character associated with the ID put in. |
marry_anyone | Lets you marry anyone including close family |
allow_laws | Lets You Set Any Law with no wait or vote |
event 64000 - event 64145 | Lovers events, new events are initiated on every 5th number, i.e., event 64030, event 64035 |
move char id | Moves selected character to your court, does not work on rulers |
discover_plots | plots are always discovered (repeat to have to search again) |
help | prints the message 'No help for you!', no other (known) effect |
imprison | puts prisoner in jailer's dungeon |
event 1711 | Remove arbitrary |
event 38283 | Remove ill |
remove_trait [trait name] [ID] | Removes trait from character |
play [ID] | Switches your control to the owner of the ID put in. |
neg_opinion [hater ID] [hated ID] | The first ID hates the second ID, -50 |
charinfo 1 | unlock extra character info |
Jul 30, 2019
With Holy Fury came changes to how Byzantine succession works. For anyone new to the game post HF release, it makes the empire extremely frustrating to play, however hopefully this guide can help new players come to grips and even love the new succession system.
Now I personally struggled to understand how the succession worked when I first got into this game and it can be a little daunting to new players so hopefully after reading this quick guide you too will be able to keep your family on the throne!
Other Crusader Kings II Guides:
- How to Destroy a Secret Religion / Cult.
- How to Get The Good Old Days Achievement.
- Building Better Badshahs Through Bloodline Breeding.
- How to Change Government from Feudal to Merchant Republic.
- Dark Ages Rules.
Part 1: Understanding Imperial Elective
So judging by these points it's easy to figure out the best way to approach the system. First of all, in the Byzantium Empire Government system it is easy to manipulate the election candidates available to make sure the list of possible choices is restricted to only your bloodline and family so that when elections occur, you will assume the new identity soon as your current character dies.
The best method of achieving this is to restrict the options available.
You can do this by only giving council positions to holders of cities, churches, clergy, theocracies and republics within your empire as they are disqualified from being choices for candidates. For new players the portraits of those in these roles have white ribbons and red ribbons for theocracies and republics respectively. You can feel safe also giving any positions to any closely related landed members of your dynasty (preferably your character's children) with your bloodline icon as if they end up electing themselves, you'll play as them, so it doesn't matter.
You can also give the positions to eunuchs and disfigured dukes as they are also disqualified.
Managing Commanders
I highly recommend you do not give commander roles to any noble landed vassal who is ambitious or gregarious. The AI for that character will go out of it's way to manipulate and carry favours with the council to gain votes against your candidate. You should also avoid giving commander positions to any landed noble vassal regardless as a matter of course; even if they have a good military score.
Give Commander positions to your character's children when they come of age, republic vassals, theocracy vassals and disfigured noble vassals. Yes, by limiting the number of commanders you will always get the minor titles icon showing up, but if you mouse over it you can check for anything that is pressing of importance, such as actual minor titles that give happiness and you want to give out!
Part 2: Dealing with Powerful Vassals
Make sure to only give out duchy vice royalties. It is safe to give standard duchy titles to republics, in fact I recommend it! The more republics you have in your empire, the more disqualified from being potential candidates you have. While you go about this, I strongly suggest you swiftly go about converting the Balkans republics to Orthodox as soon as you can and also once you've acquired more territory, forcibly splitting them up over 2 separate duchies to reduce their power. At the 867 start date the catholic republic will be the most likely to attempt to succeed from the empire, you do not want this!
When you conquer new lands I also suggest you give out new counties to your direct relatives, preferably your character's children then assign them the local duchy vice royalty. Also give your children as many honorary titles as you possibly can. You want direct relatives who have voting power to also have honorary titles. Also, give voters who are loyal to you and friendly to you titles, this increases their voting power for your chosen candidate, it also increases the likelihood of your other relatives being elected should for some unfortunate reason all of them do not like you.
Make sure standard noble vassals who are not related to you never attain too much power. Only ever hand out vice royalties upon succession and always favour weaker county holders in a De jure (de facto) duchy region. This reduces the chances of getting a powerful vassal demanding a council position who will contest the throne if they get it! Do not under any circumstance ever give favours to vassal nobles, because they will abuse it more often than not to attain a council position or a commander position.
When your vassals gain new lands along your boarder, make sure as soon as you get the opportunity to do so, to create the duchy title and then assign the vice royalty for it to the holders, upon their deaths it will split up, reducing their power base so you can reassign.
When you attain new vassals via De Jure claims, forcibly demand they give up their duchy title, because they will have a happiness penalty relative to your number of vice royalties (which would be everyone). The only nobles that would be upset by this are duchy holders who are not vice royalties, which means just that person. So feel free to remove it and your vassals won't care less. Then to make them happy again, give them back their title as a vice royalty and gift them some gold.
Part 3: Joining a Monastic Order
If you have Holy Fury and/or Monks and Mystics I strongly recommend joining the Community of Saint Basil.
Yes you'll have to donate money and build churches which are expensive, but you're the richest empire in the game with the highest income so you can afford it and I recommend it.
Members will like you more, which is a good thing and on top of this you can use the powers you attain as you rank up to remove sins from your children and family members and give them virtues. This increases the likelihood they will be voted for by the voters as virtues give bonuses to vote score while sins are either ignored or give negatives. Overall it's a good thing in the long run; It also allows you to create more powerful successors and smarter successors which also increases technology gain. It is truly a net positive and Monastic Order are considered Overpowered for a reason!
Ok, I hope my guide helped you in coming to grasps with understanding how to maintain power in Byzantium.
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